Original Post
I'm trying to wrap my head around how 3d monitor support works with todays games. From my understanding, there are 2 approaches being used.
Native support - The game is doing the 3d rendering and outputing the data to one of the 3d formats
Non-Native Support - Some magic happens by installing a magic driver which converts 2d game frames to one of the 3d formats
So,
1. When games natively support 3d, how eactly does this work? ... does the game specify the format its outputing to, say side-by-side, and then you just set your monitor to that setting? what formats do native 3d games use?
2. How exactly are the drivers such as tridef working? .. apparently they listen in on the dx calls, but with everyone rendering in different ways, how is the magic working?
Native support - The game is doing the 3d rendering and outputing the data to one of the 3d formats
Non-Native Support - Some magic happens by installing a magic driver which converts 2d game frames to one of the 3d formats
So,
1. When games natively support 3d, how eactly does this work? ... does the game specify the format its outputing to, say side-by-side, and then you just set your monitor to that setting? what formats do native 3d games use?
2. How exactly are the drivers such as tridef working? .. apparently they listen in on the dx calls, but with everyone rendering in different ways, how is the magic working?