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Game Editor

Started by VitaliBR Aug 14, 2012 at 4:16 PM 5 replies 1.9k views
Original Post
VitaliBR
VitaliBR
I wonder how Unity works in relation to select the "Sphere" and hit her in the scene and create a sphere, where it adds this "class" sphere to a list of objects in the scene? (I believe that the sphere inherits from a class "Object" for example)
and another question is, how the "play" it? after I add a floor and a sphere in the scene, I would like to give to build a play or he manages the game itself and not the "scene editable" which is seen in the Engine Editor.

Do not know if I was very clear, I wrapped myself up to try to mount the doubt

Sorry my poor English
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VitaliBR
VitaliBR
Anyone?

Any article, book or tutorial to guide me?
http://mateusvitali.wordpress.com/
Daaark
Daaark
Can you be a little more clear? It's very hard to understand exactly what you mean.
VitaliBR
VitaliBR

Can you be a little more clear? It's very hard to understand exactly what you mean.

Ok, sorry again (my poor english)

I wonder how the backend code on a game editor (with engine), when you add a cube in the scene.

(For example, there is a list / stack "objects" in the scene?)

And another doubt is, as the executable is generated from a scene (make in the game editor) so that a player can play it without having to open the game editor.
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Daaark
Daaark
Yes. You should simply be able to add the cube, and it's related objects(collision shapes, etc...) to the scene structure. This is normal, and something a game can do several times a frame (depending on the overhead).

Products like Unity usually don't compile a unique executable. The unique assets are bundled with a copy of the standalone player.exe, which is renamed to match the project name.
VitaliBR
VitaliBR

Yes. You should simply be able to add the cube, and it's related objects(collision shapes, etc...) to the scene structure. This is normal, and something a game can do several times a frame (depending on the overhead).

Products like Unity usually don't compile a unique executable. The unique assets are bundled with a copy of the standalone player.exe, which is renamed to match the project name.


Thanks

Do you know any article / book or tutorial that talks about?
http://mateusvitali.wordpress.com/
Daaark
Daaark
Not off the top of my head, but there are plenty of books about Engine Design.

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