Original Post
I am new to graphics programming, but am by no means new to programming. I might not be the seasoned veteran and trusted expert on C/C++, but I think my knowledge is sufficient. I am currently reading the book Real Time Rendering, 3rd Edition, and while it is very helpful, it does not teach a graphics API (I knew it didn't beforehand, and didn't expect it to). Seeing as OpenGL ES 3.0 spec was just released, I thought, "Why would I learn ES 2 when I can just learn the fully PC-compatible ES 3?" So, how would I learn it, when the specification was just ratified fairly recently, read the specification? And, while I'm at it, how do you program with OpenGL? I realize that it is a specification and not a full API, but I can't say I know anything about how to implement it.
P.S: Sorry for the annoying n3wb question
P.S: Sorry for the annoying n3wb question