Original Post
Hi all,
I am a first timer here on the forums, long time visitor. I don't know if this is the appropriate place the post this question, but it is the 'console development' arena.
My question is:
I am developing a game for Xbox 360, and I plan on having large open terrain and building that you can go into. It's much of a sandbox environment, and very interactive. In any case, I was wondering if loading the entire environment onto the hard drive and then streaming it would be faster than going and accessing the disk when we want to render certain areas of the environment? Also kind of a follow up question that I just thought of: would loading pieces of the environment that are closest to the player/camera into RAM be faster than the hard drive and/or the disk option?
I appreciate the help in advance, I plan on being active on these forums, but I also would like to know if I am posting in the correct forum area.
I am a first timer here on the forums, long time visitor. I don't know if this is the appropriate place the post this question, but it is the 'console development' arena.
My question is:
I am developing a game for Xbox 360, and I plan on having large open terrain and building that you can go into. It's much of a sandbox environment, and very interactive. In any case, I was wondering if loading the entire environment onto the hard drive and then streaming it would be faster than going and accessing the disk when we want to render certain areas of the environment? Also kind of a follow up question that I just thought of: would loading pieces of the environment that are closest to the player/camera into RAM be faster than the hard drive and/or the disk option?
I appreciate the help in advance, I plan on being active on these forums, but I also would like to know if I am posting in the correct forum area.