Original Post
There's something i don't understand about collision:
When i want to detect a collision between a polyeder (obstacle) and a sphere(Player), do i have to check collision between the Sphere and the polyeder(Sep. Axis th. 3d) or between the sphere and every face of the polyeder?
When i want to detect a collision between a polyeder (obstacle) and a sphere(Player), do i have to check collision between the Sphere and the polyeder(Sep. Axis th. 3d) or between the sphere and every face of the polyeder?