Original Post
I'm a bit hazy on the thought of Game Scripting. Currently, I'm reading Game Engine Architect ebook and trying to put the pieces together. When I looked at Unreal Script that is Object Orientated Programming - like how does it get implemended in the game or engine. In unreal script, I can make sense that it defines the player, weapons, ammo, etc.. by properties and how it should be handled logical in game. If I was going to make a script language - how would it get translated from script to usuable game code in C++.
Just wondering.
Thanks.
Just wondering.
Thanks.