Original Post
I mean as in support of players and map. Say i had 10 intergers containing position, health etc. and they use an average of 10 mathematical operations per frame. And then say it is 30 fps(as in packets per second). Would that use 3000 cpu cycles per second per player? and saying that each number is and average of 3 bytes would that send 30 bytes a packet, which is there for 900 bytes a second.
Am i barking up the wrong tree? Thank you for you time
Am i barking up the wrong tree? Thank you for you time