Original Post
Hi everyone. I need to know if there is any way to smooth a path gained from the standard A*. I store the path as indces of each tile of the grid into a std::list. I've actually read the article "Toward More Realistic Pathfinding" in Gamasutra but since the sample code is not available, it's hard for me to understand it correctly. so I would be grateful if someone could help me on this. thank you.