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Torque 3D Now Available on GitHub

Started by DavidMontgomery-Blake Sep 20, 2012 at 11:42 PM 13 replies 7.1k views
Original Post
DavidMontgomery-Blake
DavidMontgomery-Blake
We have released Torque 3D under the MIT license on GitHub. We announced our intentions a little while ago, but now the repository is available to everyone. We had to do some final checking on some of the proprietary code before release. And now it is out the door!

Information about the repo and our community charter:
http://www.garagegames.com/community/blogs/view/21886

The GitHub repo location:
https://github.com/GarageGames/Torque3D

We would love to hear any feedback that you have!
I work for GarageGames, home of the award winning line of Torque engines and a community of more than 150,000 independent game developers. Learn more about us at garagegames.com.
Dwarf King
Dwarf King
Downloaded and I am currently playing around with it. Seems very much like the former commercial version I have. This is really great tongue.png
"The only thing that interferes with my learning is my education" Albert Einstein "It is a miracle that curiosity survives formal education" Albert Einstein  
eugene2k
eugene2k
The sources seem to at least have some code for running on Linux. Maybe it already works. Have you tried compiling it?
eugene2k
eugene2k
Ah, seems like there's no x11 code. Ok.
derda4
derda4
Downloading right now. Saw some QT hence hopefully it might be not to complicated.
eugene2k
eugene2k
I guess I'm going to check it out of github later and look at it closer. X11 code is present, though I'm having trouble finding the build system. Looks like it really is just source code
jsvcycling
jsvcycling

We have released Torque 3D under the MIT license on GitHub.


Awesome, Thanks!!
Some favourite quotes:Never trust a computer you can't throw out a window.
- Steve Wozniak

The best way to prepare [to be a programmer] is to write programs, and to study great programs that other people have written.
- Bill Gates

There's always one more bug.
- Lubarsky's Law of Cybernetic Entomology

Think? Why think! We have computers to do that for us.
- Jean Rostand

Treat your password like your t
kd7tck
kd7tck

The sources seem to at least have some code for running on Linux. Maybe it already works. Have you tried compiling it?


The code you speak of is for the compiled game itself, not the torque3d ide.
eugene2k
eugene2k
Well, considering the ide is qt-based it's probably not that hard to port it to Linux.

Edit: Actually, is the ide even in the repository? I've yet to find it if it is.
Dwarf King
Dwarf King

Well, considering the ide is qt-based it's probably not that hard to port it to Linux.

Edit: Actually, is the ide even in the repository? I've yet to find it if it is.


When you ask for the IDE do you then mean the environment to script in? In that case you will need Torsion, codeweaver or notepad++, or something like it(hence not a part of Torque). If you mean IDE for the source codes then it is Visual Studio 2010 or similar for other systems than windows(hence also a third part software).

If you mean the source code IDE for the world editor(like the GUI system), then it should be under engine-source-gui as far as I remember.

The toolbox seems to be in closed qt.dll files(if I am not mistaken). Also under the file called engine you can find all the codes for pretty much everything(including gui).

Sorry if I am a little unclear here but I do not really understand what you want to find(which IDE do you want to find?).

Best,

Update: I found this link, perhaps that clears things up: http://garagegames.com/community/forums/viewthread/131742
"The only thing that interferes with my learning is my education" Albert Einstein "It is a miracle that curiosity survives formal education" Albert Einstein  
jburch
jburch
The MMO Kit for Torque has released the T3D version of the kit for download as well,

http://www.mmoworkshop.com/trac/mom/phpbb
GameEngineer101
GameEngineer101
Thanks dude!!!
I'm sure it will revolutionize all games engines projects from now on.

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