Original Post
Hello Everyone,
- I update the position of my objects every time I go through my game loop
- I have a function that calculates the number of loops per second, lets say there are 100
- I want to move my object at a constant rate of 30 pixels per second (which is already quite fast)
- This means that I should move my object 0.3 pixels per loop
- This is a problem!
How do you normally get around this? Thanks!