Original Post
Hey Gamedev Community,
Basically my big-picture career goal is to work in a company (not necessarily games-related) implementing rendering engines. I don't really have much of a portfolio, since I just fairly recently broke away from a Psychology career path (I have a BA), but I want to start building it. A rendering engine, is way too large-scale to start off, but I am having a hard time coming up with smaller projects that can show off my CG experience to employers. A ray-tracer is about the only thing that comes to mind right now. After all, I want to begin applying for jobs by next spring or summer. If it gives you all some context, I've been programming C++ for a little over a year, and I will be taking CS and Math classes during this school year as well.
Another thing - would a CG portfolio still work well when applying for programming jobs not related to CG? I will need a source of income, so at this point in time getting any programming job takes precedent over a CG-specific one.
Basically my big-picture career goal is to work in a company (not necessarily games-related) implementing rendering engines. I don't really have much of a portfolio, since I just fairly recently broke away from a Psychology career path (I have a BA), but I want to start building it. A rendering engine, is way too large-scale to start off, but I am having a hard time coming up with smaller projects that can show off my CG experience to employers. A ray-tracer is about the only thing that comes to mind right now. After all, I want to begin applying for jobs by next spring or summer. If it gives you all some context, I've been programming C++ for a little over a year, and I will be taking CS and Math classes during this school year as well.
Another thing - would a CG portfolio still work well when applying for programming jobs not related to CG? I will need a source of income, so at this point in time getting any programming job takes precedent over a CG-specific one.