Skip to main content
GameDev.net gamedev.net
🔒 Locked

Animations

Started by gnmgrl Oct 1, 2012 at 7:25 PM 0 replies 950+ views
Original Post
gnmgrl
gnmgrl
Hello,
this sure feels like a qustion asked every day, but I wasn't able to find any satisfying answer to it.
I want to have bone-based animations in my engine, but I can't figure what format to use. I am using directx 11 + c++, and I would like to not use an external lib. I only found something about md5, which seems a little old to me.
How are you handling bonebased animations and do you have any good tutorials on it? What format should I use?

Thanks for helping me
n3Xus
n3Xus
I recommend Assimp to load animations, the collada format (DAE) is what I use since it can store pretty much anything.

Topic Locked

This topic has been locked by a moderator. New replies are not allowed.

Sign in to reply to this topic.