Original Post
Hi,
I'm currently collecting ideas for a new small game to develop. I thought of something like the old Missile Command where you have to intercept missile that come from the top of the screen. I know that many clones of this game exist, this is why I want to extend it.
What I've done so far:
-Two bases: one on the upper field's edge and one at the bottom (you can scroll up and down)
-Each base has it's own gravity field, this causes a missile exactly between the bases to stand still
I want to re-use my tile-engine I used in other games, so a base can consist of tiles.
Some mechanics that be fun in Missile Command:
-Strategy elements: you have to buy towers and place them
-Auto-Turrets: Would make it a bit like tower defense
What do you think? Is Missile Command for 2 players a good idea and what mechanics should it use?
I'm currently collecting ideas for a new small game to develop. I thought of something like the old Missile Command where you have to intercept missile that come from the top of the screen. I know that many clones of this game exist, this is why I want to extend it.
What I've done so far:
-Two bases: one on the upper field's edge and one at the bottom (you can scroll up and down)
-Each base has it's own gravity field, this causes a missile exactly between the bases to stand still
I want to re-use my tile-engine I used in other games, so a base can consist of tiles.
Some mechanics that be fun in Missile Command:
-Strategy elements: you have to buy towers and place them
-Auto-Turrets: Would make it a bit like tower defense
What do you think? Is Missile Command for 2 players a good idea and what mechanics should it use?
