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E_FAIL without debugdevice?

Started by gnmgrl Oct 18, 2012 at 4:14 PM 2 replies 2.2k views
Original Post
gnmgrl
gnmgrl
Hello boys and girls,
I get a pretty wierd error when using

hr = D3DX11CompileFromFile("Effects.fx", 0, 0, "VS", "vs_4_0", 0, 0, 0, &VS_Buffer, &error1, 0);


hr returns E_FAIL and error1 is empty.

Msdn says:

E_FAIL: Attempted to create a device with the debug layer enabled and the layer is not installed.


But I create my device without the debug-flag, so I can't see whats the point in this.
Do you have any idea?
kubera
kubera
Maybe running in the debug mode would help.
Please, check the debug console.
gnmgrl
gnmgrl
I can't use the debugging console for this since the problem does only occur on pc's without dx SDK installed. Creating the app indebugmode does not change the outcome.
Using 5_0 shaders gives me errors (can't post them since I'm not at home right now)

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