Original Post
I just don't understand Microsoft. XNA was probably one of .net's greatest contributions. Lately however Microsoft have had no news on XNA and the XNA team seems dispersed.
During Microsoft's //build/ so far I think XNA has had no official mention, except for attendees actually asking the speaker themselves on the future of XNA, their reply is always indirect. You know what the funny is though? Almost half of the questions asked in the game design event were related to XNA http://channel9.msdn...uild/2012/2-106.
Microsoft should hurry up say something something about this issue.
I don't get it! What has the game developers response to XNA not done to not impress microsoft? Did they think XNA would be used for AAA games or something, obviously that would not happen. Why stop XNA?
XNA will not be included in the WP8 SDK.
I am currently developing a desktop game in XNA, but will most probably move it over to MonoGame which is the only thing backing me up at the moment. I will definitely do it once MonoGame has the content pipeline for XNA.
What do you guys think about the future of XNA?
During Microsoft's //build/ so far I think XNA has had no official mention, except for attendees actually asking the speaker themselves on the future of XNA, their reply is always indirect. You know what the funny is though? Almost half of the questions asked in the game design event were related to XNA http://channel9.msdn...uild/2012/2-106.
Microsoft should hurry up say something something about this issue.
I don't get it! What has the game developers response to XNA not done to not impress microsoft? Did they think XNA would be used for AAA games or something, obviously that would not happen. Why stop XNA?
XNA will not be included in the WP8 SDK.
I am currently developing a desktop game in XNA, but will most probably move it over to MonoGame which is the only thing backing me up at the moment. I will definitely do it once MonoGame has the content pipeline for XNA.
What do you guys think about the future of XNA?