Original Post
I am particularly interested in using shadows in my game
So I have all of this background info
1) No background programs
2) QT
3) Database calculations (Berkeley DB)
4) Cooperative pathfinding
5) 2000-3000 agents
6) Physics
7) Some customized algorithms
8) IK and other rigid animations
9) xoliulshader.fx
Can a mobile quad core CPU for Intel HD 2000 keep up with a minimal frame rate of 25 in this case?
So I have all of this background info
1) No background programs
2) QT
3) Database calculations (Berkeley DB)
4) Cooperative pathfinding
5) 2000-3000 agents
6) Physics
7) Some customized algorithms
8) IK and other rigid animations
9) xoliulshader.fx
Can a mobile quad core CPU for Intel HD 2000 keep up with a minimal frame rate of 25 in this case?