Original Post
directx losses performance when in one draw call, I render to the same texel.(like having various vertices pointing to the same texel)
Do I lose performance if in 1 draw call i read from the same texel?(example:when rendering to a texture, all its texels, need to read from the same texel of a shader resource texture )
Do I lose performance if in 1 draw call i read from the same texel?(example:when rendering to a texture, all its texels, need to read from the same texel of a shader resource texture )