Original Post
Hi,
I am working on an application to read in frames from a capture card and put them into a Pixel Buffer Object. I am pretty new to OpenGL.
How do it get it so that the screen updates when a new frame comes in and disable the glutDisplayFunc loop?
Thanks
I am working on an application to read in frames from a capture card and put them into a Pixel Buffer Object. I am pretty new to OpenGL.
How do it get it so that the screen updates when a new frame comes in and disable the glutDisplayFunc loop?
Thanks