Original Post
I create a mesh in 3Ds Max, sometimes I apply specular level in the materials window which make the mesh appears more realistic, I export the mesh to .x file and load it using DirectX 9 and C++, the problem is that I don't see the specular level that I have applied in 3Ds Max.
How can I load .x file in DirectX 9/C++ with specular level according to the material applied in 3Ds Max?
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How can I load .x file in DirectX 9/C++ with specular level according to the material applied in 3Ds Max?
[attachment=12651:0.png]