First, I'm new to this forum, but not new to C++ or DirectX9. I've tried searching the topic of how to generate terrain, but didn't find anything I thought was useful for these specific parameters:
-fast generation
-contenuous (moves with the player so there is no spacial limit)
-detailed up close, low-poly at distance, and smooth transition between.
I've come up with some ideas, but I would like to know if there is anyone here that knows how the experts do it.....
I think my ideas would be slower than methods used by "the industry".

