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JBBRXG11(DirectX 11 in XNA) has its first compute shader running

Started by coms0108 Feb 15, 2013 at 7:14 PM 1 replies 1.8k views
Original Post
coms0108
coms0108

The JBBRXG11(Update XNA to DirectX 11) project has its first XNA compute shader running (albeit not a very interesting one - it just adds two vectors). The project is open source and available at http://jbbrxg11.codeplex.com/ for anyone who would like a look. Downloads include the two samples that we have done youtube videos for: tesselation (

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) and the first compute shader (
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). Sorry, not much documentation yet. Please view the videos in hidef so that you can read the code.

We are still not too sure about the installer. It is limited at present to Windows 7 and Visual Studio 2010. It assumes that XNA 4(refresh) is installed. Would much appreciate any feedback on the installer or about the library itself.

Our thanks to the team at SlimDX for their support in adding their library to our distribution.

XNA is dead, long live XNA.

Tasaq
Tasaq

Installer worked in my case, Windows 8 xna 4.0 + refresh. Everything works fine :)

coms0108
coms0108

That's great - thanks for the report - you've doubled my number of test machines! I have experimented with Visual Studio 2012 too. It is possible, but requires kludging the install of XNA. My installer has hooks for it, but I've not had time for a test. Working on Bitonic sort this morning.

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