well here is my game let me know if there are any bugs and what you think of it and any extras I can include.
finshed breakout game
running the risk of d/ling a virus i wanted to be a nice guy and test your game.
however, you compiled it with the .NET debug dll, the standard .NET runtimes don't include these. recompile with release settings and try again.
well I compiled this is in release mode, I hope this works
sorry here is the link
glut32.dll is missing it said? Is this a problem with my computer?
Said the same thing on my computer
I have no experience with glut, but that probably means phil should include glut32.dll in the same folder as the executable (if it is allowed).
I put in the glut32.dll let me know if you need any other files
I put in the glut32.dll let me know if you need any other files
Nope still doesn't work. "MSVCP110.dll is missing from your computer"
Best thing to do... pack your game files and copy them to a computer without visual studio or any dev tools. This way you'll see what's missing.
Best Regards
It sounds like you are using Microsoft Visual. This has happened to me. I know there is a distribution package you can download. When I downloaded it to my desktop, this solved the problem. However, I tried running my games on my husbands laptop, and even with the distribution package on the disk, it would not work. I did not download it directly to his computer though.
well here is the MSVCP110D.dll file
sorry again here it the folder with the .dll file
well after doing some research this should work let me know if you get any errors
After all this time you actually completed it, big congrats to you.
Works fine here, however the key controls have the Input type delay. If you're using WM_KEYDOWN/WM_KEYUP to check for this, try using a bool array to remember if a key is pressed/released. In the main loop only check for the bool array (set pressed=true when WM_KEYDOWN, pressed=false when WM_KEYUP). This should get rid of the delay.
well after doing some research this should work let me know if you get any errors
could you tell us the solution?
Congratulations on the progress!
You might want to add a loss condition to the game -- usually if you miss the ball you lose the game (or lose a life if those are included), but in your version the ball simply bounces off the bottom of the window. ![]()
When you get ready to release your apps, you need to include the dll's for any libraries you used. ( and linked dynamically, in your case it seems to be glut and maybe glew? ). As well as the microsoft runtime redistributable for your version of visual studio. They must install the run time. You shouldn't copy the visual studio runtime .dlls with your application.
Visual C++ Redistributable for Visual Studio 2012 Update 1
well I am going to tweak my game a little, thanks for all the help, what should I work on next?
Before you tweak, save a copy of your working game first!
As for what to work on next, you can enhance the breakout game you already have (add graphical effects), or make a clone of a more complex game (tetris, pacman, space shooter games, etc.).
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