Hi all,
I'm interested in the idea of text based MMOs, and their constituent cousins (MUDs etc...).
I've never really played any (with the exception of things like Kingdom of Loathing), but am intrigued by the prospect of imagination being used as a device to evoke huge game worlds without worrying about too much in the way of technical logistics or flashy graphics.
I'm just brainstorming really - what are peoples experiences.
One thing I'm keen on developing is an interface that allows for a full on sensory experience communicated through text (maybe one field to describe each of the senses? etc... - The art of playing the game could be to keep track of each).
How are these games physically laid out?
Which are the best in your opinions?
How does the player convincingly navigate large areas like a desert which would, in reality take days to cross, without it sounding like "1:30pm - You enter the Sahara from the south... ...1:32pm - You exit the Sahara from the north"?
Like I said - just a brainstorm, I want to blow text based MMOs open for discussion.
Your thoughts?