I was just wondering what would be the best library/set of libraries for 2D game development on Mac, or if it's best to just use OpenGL? I mean, I've hunted the net a lot lately, and all I've come up with is using SFML in conjunction with OpenGL, but SFML isn't exactly the easiest to install for library use.
Something compatible with Xcode 4 could be fantastic. I'd also be happy if someone could point to a OpenGL/GLUT/Something tutorial, aimed for Mac developers.
Thanks! :)