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The name of that floating-up fading number UI thingy?

Started by coder0xff Mar 19, 2013 at 10:02 PM 11 replies 3.8k views
Original Post
coder0xff
coder0xff

When a numeric value appears above an opponent for the amount of damage you've done, and floats up slowly while fading out. Or when you gain XP, or earn money, or a myriad of other things. Is there a common name for this floating value thingy?

Two things are infinite: the universe and human stupidity; and Im not sure about the universe. -- Albert Einstein
Zipster
Zipster

I've always known it as floating/floaty text. Not sure if this is an industry-standard term, or if such a standard term even exists, but that nomenclature seems to get the point across well enough :)

Paradigm Shifter
Paradigm Shifter

Call it whatever you like. Alert may be a good name?

You know the pop up messages you get when someone signs in to messenger or whatever? You know what they called that? Toaster pop up notification ;) They even have a system wide Toast mutex you should try and claim before you pop your own up (so you don't get loads trying to pop up at the same time).

"Most people think, great God will come from the sky, take away everything, and make everybody feel high" - Bob Marley
Servant of the Lord
Servant of the Lord

Sometimes, 'damage indicators', but there's no common name, afaik.

[Edit:] No wait, 'damage indicator' is the screen-space red flash to tell you what direction damage came from.

Haps
Haps

Floating text is the name I'm most familiar with.

Mussi
Mussi

Floating combat text is what it's called in World of Warcraft.

CaseyHardman
CaseyHardman

If I remember correctly, in the Warcraft III World Editor (which lets you build your own mods to Warcraft III, e.g. DotA), Blizzard's programmers just called it 'Floating Text'. I think the name is general and descriptive enough.

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Matias Goldberg
Matias Goldberg

The technical, generic name for rendering that thing is "billboard", which applies not only to text but to almost anything else that is 2D being rendererd in a 3D world, often oriented towards the camera regardless of the angle you're looking from (but not necessarily).

Servant of the Lord
Servant of the Lord

'billboard' is one implementation method that can used to display them in a 3D game, but the interface/design/concept is very common in 2D games too (going back many years).

Matias Goldberg
Matias Goldberg

'billboard' is one implementation method that can used to display them in a 3D game, but the interface/design/concept is very common in 2D games too (going back many years).

Yeah, I was referring to the "technical term" for rendering them in 3D. As an interface/design concept, the term billboard is not accurate. It wasn't clear whether the OP wanted to know how to render it, or how it should be called in a design doc., an in-game tutorial, etc

EricMarsh
EricMarsh

I guess this would be akin to something like WoW's scrolling combat text; damage and healing numbers popping up on screen located near their point of origin, etc. If I'm not mistaken, most games render those to their HUD, same layer of their general GUI, as two-dimensional entities. You might want to check out some of the modding communities for popular MMOs to see if they have any of their source code open so you can poke around and see how it works.

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