Original Post
Hi!
I''am new, and french so, scuse my english!
I had some questions about animation in D3DRM.
Firstly, the base of the problem is my doubts about the AnimationSet interface. Firstly i thought that it was possible to assign to a mesh builder a AnimationSet.
I thought that mesh was only 3d object, and animation only a sequence of keys. I believe now, that AnimationSet seems already to be, or already containing, 3d object specifications. Is that right? AnimationSet is not only "keys"?
(I think now, coz'' an animation can be a visual, right?)
That mean that for each object that use the same Animation i need one AnimationSet Object, duplicate in memory?
And what about load? why is it necessary to pass a mesh in parameter, must be empty? it''s only to fill it?
And what about cloning? in fact, is there always "object animation" instead of "object" and "animation assigned"?
so "clone an AnimationSet", means clone animation, and if it''s the same?
After IM, RM appears me easy to code... but seems also "strange" in his memory occupation... if what i said is right.
I really need explication about it.
Thanks a lot!!!
VL''H.