From some time , the console in OpenDungeons GPL game , development branch does not work at all , the bug seems to be in
context->Prepare(builder->GetModule()->GetFunctionByDecl(
"void executeConsoleCommand(string &in, string[] &in)"));
And especially :
builder->GetModule()->GetFunctionByDecl(
"void executeConsoleCommand(string &in, string[] &in)")
seeems to return NULL value. Althought function is "void executeConsoleCommand(string &in, string[] &in)" is defined in proper *.as file .
Here's repo : http://sourceforge.net/p/opendungeons/git/ci/development/tree/ . Scripts are in script dir, source is in source dir ;) .
Is there any way I can check whether my code is syntax valid without running the AS c++ machine ? ( I mean cmd line tool ) . IF it;s too simple , I am sorry , but I don't have time for another position for another subystem maintainer. ( Hey , any dude with AS knowledge would be welcome in OD team ) .
EDIT : Err wait I have compile time errors in console.as ;)