Hi, I'm hoping one of you has some experience to share. Im trying to get a demo going for a space game. I started writing an engine on my own, which was slow and painful but worth the experience. Moving past that I got into unity only to find that to get good performance and visuals you'll need to buy the pro version, which is where I'm leaning. cryEngine 3 peaked my interest but the indie licensing comes with some serious horror stories up to having an admin delete a small studios account. Also CE3 and UDK are both fps focused and thus need some serious hacking to get to work with a space game. My focus is the visuals, its where Ill spend most of my time, making me wonder if the pain of UDK for a space game might be worth it over unity. Also I'm not at all impressed with unity's visual capabilities vs performance and complexity.
I know there are a lot of engines to pick from but given what I've stated does anyone have recommendations, maybe something I've overlooked?