Original Post
Hi all--
Does anyone out there know of a way to get at the 2d coordinates of a vertex after sending it through an Execute? I pass direct3d 3d coordinates, and I want the on-screen coordinate (x,y) AFTER direct3d has put it through the vectors. (Note: Speed is not an issue here).
Also,
My video card has a vertex limit of 1024 vertices. So, what I do is put together my primitives, and when I get to that limit, I dispatch my execute buffers for rendering and start a new one. It works spiffy, but I have lots of vertices that COULD be reused, but might be in a different dispatch. Is there any way to beat that vertex limit, so I don''t have to double-transform my duplicate vertices?
Thanks a billion!
--Goodlife