The game world resolution appeared dramatically higher than the screen resolution of the device, appearing as retina resolution for my eyes and I have particularly good eyesight.
The difference between perception and reality was very clear with the near unreadable pixelation of games menu items when they were fixed in position, representative of the real, low resolution of the screen.
I put this down to super-resolution caused by subtle head movements. Imagine lines from your eyes, through each pixel of the rifts screen, then through virtual space and onto surfaces of the in-game world, with slight head movements these lines move around on objects at sub-pixel scales, giving much more information than a still image, the mind interpreting this as a higher resolution image far beyond what occurs with 3D games viewed on conventional screens at low resolutions, where looking is controlled by movement of a mouse.
I could even see a ghost of the huge chunky pixel grid, faint and easy to ignore over the view.
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I'm hoping for accounts of this effect on the Rift or similar systems at further reduced resolutions:
Do you experience the effect?
If so:
Can you read (in world) text of a lower resolution than would usually be possible, for example with each character being 3x2 pixels.
At what resolution does the effect no longer work?
If you normally feel nauseous using the Rift, how does noticing this effect contribute to that?
If this works at very low resolutions, do small objects seem to suddenly appear as they are noticed for the first time, as the center of a pixel reaches the in world object, how does your mind make sense of the contradiction?
Do things feel noticeably different than usual?
Anything else of note?