I have a sprite-sheet for the walking animation of the main player which consists of 6 sub-images. So I created the player object for the game and I've tested the game but the animation appears to run very fast. I know I can change the code to make the animation speed more acceptable but I'm just wondering is there a formula to calculate the animation speed of the sprite to stimulate best result possible? I also forgot to mention that I'm using game maker studio engine for my game.
P.S. I'm running the game at 60 fps which basically means 60 steps per second.