Original Post
Hi
I''m trying to use texture mapping in a simple open gl program, put a bmp on each side of the cube but when I try to compile some code I got from the NeHe website (tutorial 6) my compiler (Borland 5.5) gives me an error: unresolved external ''auxDIBLoadImageA'' reference from c:\borland\bin\opengl.obj.
I have got the glaux library (a new one from the borland site yesterday) . Is there another way to use bitmaps for texture mapping or am I doing something wrong? Please HELP, i''ve been trying to fix this small problem for ages!!
Thanks