What do I mean?
We all know that characters, props and so forth are generally created in modelling packages and imported and positioned in the level editor to form a scene. Terrain is usually crafted within the level editor because it ties in very closely to to the terrain implementation and so typically isn't created in modelling packages. However Unity, Unreal and Hammer editors all provide the ability to create geometry such as quads, planes, cubes and spheres, from scratch.
Why do we need these features?
What is this useful for if you have Maya or 3DS Max installed?
Why not just create everything in modelling packages?
I've been thinking about this a lot lately and I'd be interested in hearing what you think the uses for it are.
Thanks,