Hi
Im doing a (as a hobby) boardgame about trading and shipping in the carribean around the year 1650. You run ships with sugar, tobacco etc between the Americas and Europe, invest in infrastructure, market prices fluctuate etc.
Historically, these plantations was largely powered by african slaves (part of the triangle trade). Im not sure if I want to include that or not. It goes two ways:
1. Including slavery and slaves as a commodity will definitly make the game more somber. After all its entertainment and meant to be fun to play with friends. Do you want to be reminded?
2. There is some gameplay benefits to include it (slaves and weapons as "goods". Another continent makes travelling more complex etc). Also, it seems almost LESS respectful to the suffering to simply pretend slavery didnt happen (and especially in this setting, where it was a HUGE component).
What are your thoughts?
Erik