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Elium - Prison Escape

Started by Chosker Jul 23, 2016 at 9:14 AM 40 replies 18.8k views
Original Post
Chosker
Chosker

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Elium - Prison Escape is a 3D single-player medieval-fantasy action dungeon crawler.
The player takes control of a war-weary prisoner with the need to find a way out, avoiding or eliminating guards and picking up items and equipment to make the task easier.

It's coming out on February 28th, 2018 on Steam. You can now visit the Steam Store page



  • 1stPerson / 3rdPerson melee action combat.
  • Action and Stealth playing styles.
  • Fight with a sword, add a shield, use your fists or even resort to fight with objects around you.
  • Random dungeon generation: a new level layout every time the game is played.
  • Rescue other prisoners to follow you and join the escape mission.


As you can already figure, the game is strongly focused on combat. Inspired by the combat in Mount&Blade, it's based on player skill and offers a wide range of combat moves. The player only fights against other AI human characters (prison guards) so it's about tough fights against equals.

It's a very challenging game that requires good reaction and timing but also positioning and situational use of the available moves (weapon attack, offhand attack, weapon push, dodge, kick, push) - button mashing only gets you killed.

This is a solo project. I started developing it as a more broad Action-RPG framework in 2011 when I picked up UDK, and rescaled into the current (more achievable) shape in mid-2012.
The core of the game is done and the desired design won't change, so the bulk of the remaining work is mostly environment art, as well as some more work on sounds, animation and code.
I plan to release it if possible via Steam. Once I get to do more environment assets (more eyecandy) and I finish and launch the website I'll try to get it on Steam Greenlight.



I have some older material but the gameplay and graphics have changed a lot since then, so I'll be posting new stuff here


e160722-gfxguards-300x169.jpg


e160722-gfxfight-300x169.jpg



I'll try to keep this place updated just as I try to update my Twitter, so keep an eye open!

Chosker
Chosker
hello again,
I recently started capturing some footage to prepare a trailer, here's one of the shots:
ehallway-300x169.jpg
^_^
Chosker
Chosker

I just launched the official @EliumGame on Twitter!

Here's a little something to go with it (another shot taken from trailer footage)

e160918-prisonfight-300x169.jpg

Chosker
Chosker
as some promo material I'll be showing show of the items in the game, here's the first:
The Sword.
A fighter's prime means to make a stand.
Essential for attempting the escape.
ItemSword-300x169.jpg
Chosker
Chosker
hi,
here's a new gif showing parrying and dying from a first person view :)
giphy.gif
Chosker
Chosker

the game also offers a few places to use the environment as an advantage:

N2uAFLFOpxSh2.gif

Chosker
Chosker
Hey guys,
here's a longer combat sequence to finish the year :)
It becomes clear that combats require to be specially careful with parrying, but mostly that each and every enemy is a challenge to overcome
Chosker
Chosker

so thrilled as Elium has been previewed by GeekNode!

Check it out for a first look on Elium - Prison Escape

Chosker
Chosker

Update: Teaser trailer is unveiled!

[media]http:

[/media]

Chosker
Chosker
Hi,
Time for a small update.
A lot of effort went into improving the pathfinding lately which took quite some time. But in the meantime many other improvements have been made all around.
Among the latest, I've polished the way kick works when near ledges, also causing tripping before the fall
ledgekick.gif
Chosker
Chosker
Hey,
New update to report. I've added an axe and will soon be finishing a mace, which help adding some variety to the combat.
Chopping heads with the axe feels even more chunky :)
axehacking.gif
Kniighty
Kniighty

Thanks for the updates, it looks good so far! Do you have any dates for green light yet?

Chosker
Chosker

thanks :)

I don't have a time frame for greenlight yet, but I guess I have to hurry before they shut it down!

Chosker
Chosker
Hi,
one of the many small improvements I've added recently: smashable pottery!
which of course you can grab and use as a weapon :D
clayvasehit.gif
Sumppax
Sumppax
Hi,
one of the many small improvements I've added recently: smashable pottery!
which of course you can grab and use as a weapon :D
clayvasehit.gif

Haha! Great idea! :)

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