Hi,
I want to implement SSAO technique therefore I need to render with multipass.
In the Frank D. Luna's book there is an example but he uses the deprecated d3dx library.
I've searched on Internet but I didn't find anything.
Has someone an example, tutorial, etc., about multipass with Direct3D 11??
Thanks,
Regards
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Direct3D 11 Render Multipass
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Original Post
What exact part of the example is using the d3dx library? (Which function(s))
Hi,
It uses ID3DX11EffectTechnique
I believe Microsoft moved their effect framework to a separate open-source project, so that developers can extend and customize it. You can find the source code here on GitHub. I am not quite certain if Effects 11 is compatible 1:1 with the old D3DX though, because I am not currently using it for my shaders.
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