I have a question for my fellow participants:
What are you happiest about regarding your part in the competition? (Bearing in mind that the judging isn't yet in.) This could be anything--a social matter (such as getting to work with a particular person), a feature that you successfully implemented, a game-design choice that you feel worked very well, a terrible bug that you managed to squash, etc.Compared to last year I am just happy that I got a game in at all. Actually I am pleased with my take on the themes; I spent the entirety of the Monday just trying to come up with ideas for games against the 4 themes, so it certainly wasn't just a flash of inspiration. I know that if I don't come up with an idea that I'm 100% behind then it will be difficult to commit a week of my life to it. Now, whether the judges will like my take on the themes or not remains to be seen.
As far as I can think right now, my game (Gamut of Blob) is the only entry to tackle both the gameplay themes (shadows and evolution) - I do apologize if I am forgetting somebody's game here. But maybe that'll set my game apart in some small way? Or maybe it was a risky decision? In any case I think it's an interesting mix and I am happy with how they turned out.
I actually liked your game a lot and I think if you add a few more levels to the game you could easily put this on a phone or PC to be played by people :)