Original Post
I have written some code using the DirectX diks structure which interprets keyboard input from the user like this:
if ( particular key is down ) do this
if ( another key ) do this
All is working fine but I would like to know if you can do the same thing for the key being released. I know there is a
WM_KEYUP message for the window but I would really like to
use DirectX to do it and I also don't want some code in my
DirectInput function and some in the Windows message handler.
Any ideas?, Paulcoz.
Edited by - paulcoz on 1/20/00 7:08:51 PM