Hey all,
Just looking for some guestimates with regards to how many vertices one could update safely per frame in a dynamic buffer.
I have done some testing and the limit seems lower than I thought it would be.
For reference I am uploading 5mb ish worth of data roughly at 20 bytes per vertex.
So about 250,000 vertices I can push though per frame and that seems to be the limit on my machine.
To be honest that should probably be enough for what I need I just wondered if that number seemed on the low to anyone else? I thought double that should have been easily achievable.
Cheers
(on a low-middish range gpu if that helps)