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Artworks for the fantasy video game

Started by Sneaky_Seal Oct 17, 2016 at 8:00 AM 94 replies 31.2k views
Original Post
Sneaky_Seal
Sneaky_Seal

Here's a few artworks created by my teammates for the forthcoming RPG/TBS Ash of Gods.

8470743.png

8467671.jpg

8475862.jpg

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How do you think, are these images conclusive enough to be implemented in the game?

Ash of Gods - a turn-based RPG featuring Roguelike storytelling aimed at risks that TRUELY affect the gameplay and an extensive online PvP mode! GameDev.net - forum thread
Scouting Ninja
Scouting Ninja

Am I correct in assuming it's the same artist from The Banner Saga?

The first image: The rib cage is to high, combined with the mask it feels like the character isn't a human. When ever you hide a part of the image it makes the rest a larger focus.

Second image: Really like this one, shows the age very well with out wrinkling it to a point where you can't see the structure.

Third image: Tribal was my first instinct then I noticed the similar decoration to image two, now all I am thinking about is the connection.

Last image: A bit bland for my taste, a cookie cutter character. Because the character has no sense of self she really reminds me of Ciri.

https://s-media-cache-ak0.pinimg.com/originals/d3/03/b1/d303b10a8e782ec63f58a73129fc8e96.jpg

In fact if I combined image two and four it would be Ciri, however image two has enough character and personality that she won't be thought of as Ciri unless image four is also near.

How do you think, are these images conclusive enough to be implemented in the game?

The quality is great, however I will not be the only person to point out the similarities between the Witcher.

You can keep character four just as is, there will be a lot of fans happy with that. If instead you want to make the game have more of it's own personality you only need to make a small change because Ciri is a cookie cutter character, like just give the girl some color for the clothes or change the sword into anything else.

My choice would have been to add a bright colored rag doll on her, followed by a cheerful childhood.

Komatsu
Komatsu

I would like to see the first one the size it will be in game. The details look good as it is now but its still a bit big for a rpg game character. So i am curious what will be lost when actual size is implemented.

Sneaky_Seal
Sneaky_Seal

Thank you, guys. I will convey your comments to our artists.

Ash of Gods - a turn-based RPG featuring Roguelike storytelling aimed at risks that TRUELY affect the gameplay and an extensive online PvP mode! GameDev.net - forum thread
Sneaky_Seal
Sneaky_Seal



Am I correct in assuming it's the same artist from The Banner Saga?

Sorry, I forgot to mention that it's not him, we have different artists.

Ash of Gods - a turn-based RPG featuring Roguelike storytelling aimed at risks that TRUELY affect the gameplay and an extensive online PvP mode! GameDev.net - forum thread
Scouting Ninja
Scouting Ninja



Sorry, I forgot to mention that it's not him, we have different artists.

I think it's the bleak atmosphere that makes it feel the same as The Banner Saga.

The game looks interesting and has me mulling over the characters.

Now that I found the other posts and read the backstories I can tell you that the art delivers exactly what is expected. I will be watching the progress of the game and looking for the connection between Dorphal and Amma, I hope it's a good story.

Sneaky_Seal
Sneaky_Seal

The newest one from our creative department, the guard named Rumlin. What can you say about this artwork?

8494945.png

Ash of Gods - a turn-based RPG featuring Roguelike storytelling aimed at risks that TRUELY affect the gameplay and an extensive online PvP mode! GameDev.net - forum thread
Gian-Reto
Gian-Reto

Third image in the first post immidiatly reminded me of the Blacksmith character in the Unity Blacksmith Demo for Unity 5 ... I actually had to go and check if it wasn't the exact same character. In the end, some differences, most probably its the skin tone, the bare upper torso and the black eyes that made the two characters look so similar upon first inspection:

http://i1.wp.com/www.cgmeetup.net/home/wp-content/uploads/2015/03/The-Blacksmith-Unity-5-3.jpg

Other than that, I like the visual style, I like some of the character features but save for character 1 and 3, I would go for more defining features. I wouldn't go as far as to call the design bland, but as long as they are important NPCs or Player characters, I would say they deserve to stand out a little bit more.

Sneaky_Seal
Sneaky_Seal



Third image in the first post immidiatly reminded me of the Blacksmith character in the Unity Blacksmith Demo for Unity 5

Yes, you're not the first who points out the similarities with Blacksmith. But actually we developed this character (btw his name is Dorpkhal the Reaper) and in his first editions he looked completely different. As for me personally, I rather would put him on one desk with Clive Barker's Cenobites than with Unity's Blacksmith )

Ash of Gods - a turn-based RPG featuring Roguelike storytelling aimed at risks that TRUELY affect the gameplay and an extensive online PvP mode! GameDev.net - forum thread
Gian-Reto
Gian-Reto
Third image in the first post immidiatly reminded me of the Blacksmith character in the Unity Blacksmith Demo for Unity 5

Yes, you're not the first who points out the similarities with Blacksmith. But actually we developed this character (btw his name is Dorpkhal the Reaper) and in his first editions he looked completely different. As for me personally, I rather would put him on one desk with Clive Barker's Cenobites than with Unity's Blacksmith )

Okay... well, I don't see the cenobites in him as his character lacks all the defining aspects save the unhealthy skin color. No mutilations, no black leather religious/butcher clothing, no SM shenigans.

While the blacksmith has similar outer appeareance, and also a very ambigious personality (granted, this was the intent with the cenobites, but the whole SM thing and overuse of the word Hell and how society treats these things morality wise kinda destroyed all the "moral ambigious" vibes Barker was going for).

Just watching the blacksmith demo makes it clear its not a good guy, while at the same time not really painting him as a monster, given the adventurers who seem to attack him in large numbers are the ones doing the attacking.

That is how this character looks. Not really evil, but not good either. Somehow godlike, removed from the mortal realm. If that was the tone you were aiming for, good job!

Of the bunch, I really like this character the most.

Sneaky_Seal
Sneaky_Seal



Not really evil, but not good either. Somehow godlike, removed from the mortal realm

This is exactly what he's intended to be \m/

Ash of Gods - a turn-based RPG featuring Roguelike storytelling aimed at risks that TRUELY affect the gameplay and an extensive online PvP mode! GameDev.net - forum thread
Sneaky_Seal
Sneaky_Seal

Another one female character from our game, the girl named Bolla.

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What do you think?

Ash of Gods - a turn-based RPG featuring Roguelike storytelling aimed at risks that TRUELY affect the gameplay and an extensive online PvP mode! GameDev.net - forum thread
Gian-Reto
Gian-Reto

Well, I normally hate skimpy clothing... ehr, not because I don't like looking at female "curves", but because it often turns a badass character into a comical one. Hard to take that badass female character serious that constantly has to flash her butt cheeks.

But I do like this character.

1. It not cookie cutter at all, while the last female chracter kind of was. Even if the shirt was "closed", that look would still be distinct, just as a *hint* *hint* #NeedMoreBadassFemaleCharactersWithClothingOn

2. I really like how much character she has. The Facial expression really sells her as a very cheeky and bold character

3. I like the colors, they go well together. Altough, I feel the image as a whole feels kinda "muted" because of the limited color palette. Maybe its just the outlines that are also pretty close in color to the rest.

Good Job overall. I'd like her more if she would "button up her blouse", but I can live with this amount of Fan Service well enough.

Scouting Ninja
Scouting Ninja



Another one female character from our game, the girl named Bolla.

Really like the crazy look she has, looks like the kind of person that would laugh in the face of danger.

The way she stands and the sphere makes me think she is some kind of tribal guide.



Even if the shirt was "closed", that look would still be distinct, just as a *hint* *hint* #NeedMoreBadassFemaleCharactersWithClothingOn

The problem here is where you add a sexual characteristic to a character type that it doesn't go with. A example is is the silent soldier with a sexual characteristic added on top, it has the same effect as creating a introvert character with hundreds of friends.

I worked with a indie developer that I feel had a good view point on it: If you cant add the sexual characteristic to a male version of the character then don't use it on a female version.

Although many people complain about female armour in games you cant ignore the facts, games with skimpy clothed girls sell much better than the same games with out them. What people say on social media doesn't always reflect how they act, many of the people that will complain will never buy the game simply because its a Turn based RPG, no matter how much you adapt it to match there taste.

If her personality is that of a person driven half insane by battle and you decide to cover her, just use a cloth as a bra and do it in a way that shows she only covered herself because her companions where complaining.

Ashaman73
Ashaman73

My first thought was: wow, depicting a women like this after the dicussion of how the game industry displays women in games in recent years...

You should heed Gian-Reto advices, other companies took quite a beating in form of a sh*tstorms for far less (e.g. Blizzard & Tracer pose).

Sneaky_Seal
Sneaky_Seal

Another version of this girl, this time with more clothes.

8520787.jpg

Ash of Gods - a turn-based RPG featuring Roguelike storytelling aimed at risks that TRUELY affect the gameplay and an extensive online PvP mode! GameDev.net - forum thread
Gian-Reto
Gian-Reto

Another version of this girl, this time with more clothes.

Like it!

Better than the first version. Now the messages concentrates on "Badass Female Character", without the hint of "Sexy Female Character" that, to me, didn't fitted with how I interpreted the full character.

She still looks like a tribal warrior, with a wild and bold facial expression, and enough details to make her look different and interesting.

give her maybe a more complete gear (just a spear? No shield? Side weapons? Or is she just not in full combat gear? Wouldn't she then rather just carry the shorter and more comfortable side weapon if she is in her "civilian" clothing, like a short sword or dagger?), work out that character even more (if she is a warrior in civilian clothing, maybe add hints to her "profession"... if she is a warrior princess, maybe add hints to her status. If she is thief.... I think you got the idea. Its a personal opinion, but I do like the combination of a unique character (no cookie cutter Ninja for an assasin for example), that still drops clear hints about his personality and profession with just his attire and movement)...

and shes is an easy 10/10 character.

Still, even now I give her an 8 or 9 out of 10. Well done.

And thumbs up for the quick iteration on feedback. I feel that is a very, very good way of working on your designs. If you invest that little bit of extra time with all your important characters, I can see a very strong cast of characters being designed for your game.

Sneaky_Seal
Sneaky_Seal

Gian-Reto, thank you very much for your advices! I will convey all your words to our artists very soon.

Ash of Gods - a turn-based RPG featuring Roguelike storytelling aimed at risks that TRUELY affect the gameplay and an extensive online PvP mode! GameDev.net - forum thread
Gian-Reto
Gian-Reto

Gian-Reto, thank you very much for your advices! I will convey all your words to our artists very soon.

Please do! And I am happy to help.

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