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DX9 - Using animation from base Mesh (armor by parts)

Started by November 19, 2017 05:30 PM
0 comments, last by pristondev 7 years, 2 months ago

Hey, Im using directx allocate hierarchy from dx9 to use a skinned mesh system.

  • one mesh will be only the skeleton with all animations
  • others meshes will be armor, head etc, already skinned with skeleton above. No animation, idle position with skin, thats all

I want to use the animation from skeleton to other meshes, so this way I can customize character with different head, armor etc. What I was thinking its copy bone matrices from skeleton mesh to others meshes, but Im a bit confused yet what way I can do this.

 

Thanks.

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