Hello!
Have a problem with reflection shader for D3D11:
1>engine_render_d3d11_system.obj : error LNK2001: unresolved external symbol IID_ID3D11ShaderReflection
I tried to add this:
#include
#include
#include
#pragma comment(lib, "D3DCompiler.lib")
//#pragma comment(lib, "D3DCompiler_47.lib")
As MSDN tells me but still no fortune. I think lot of people did that already, what I missing?
I also find this article http://mattfife.com/?p=470
where recommend to use SDK headers and libs before Wind SDK, but I am not using DirectX SDK for this project at all, should I?