26 minutes ago, Kylotan said:
Sure it is - ever heard of 'Steam'?
It's unfortunate that developers have to use methods to stop people ripping them off, but it's a fact that they do need to do it, and also a fact that it's worth doing.
I'd love to get back to a world where games don't require me to be online to play, and can be traded freely like books, but for that to work we need to get a handle on piracy first.
Yes, I use Steam and it's a platform for majority of my games. A lot of people use it as well, but it doesn't mean we approve of the DRM practices generally applied to games (a layer above steam). Even though your library is locked into Steam, you can still play offline if the game itself doesn't contain another DRM layer on-top restricting it. It's not like the DRM we had seen with games like Diablo 3 were single player is online only. If you recall the horrid Games for Windows Live, it doesn't follow a trend of happy campers either.
On average I will find more people that do not support DRM as a gaming community then those that actually like it. Steam is something a lot of us put up with because it's a main stream hub for games, it doesn't mean we all welcome DRM on average as a community. There are many things in life that we do not like but we have to put up with because it's the way of the land.
I'm on the other-side of the fence with DRM than you are, and that's okay. I understand the importance of protecting your product, but I'm well aware that if someone wants to crack your game they will. As @swiftcoder stated, Online - Server Side gaming is the most effective form of DRM as seen in Diablo 3, but it doesn't mean people like it. I personally do not add in DRM unless it has an online play component which I will tie game codes to an account, but offline play has no restrictions.
Another factor to consider regarding platforms like Steam is that you really don't own the games, you've paid for a license to play the games, so it's better to have one single hub to go to. Steam also brings in better advantages than other DRM, such as a wider selection, cheaper prices, sales, cloud backups, friends lists, community groups, markets, and more.
Steam is not a perfect solution, but the better one for a non-invasion form of DRM.