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Latest Learning Activity

hagerprof
August 10, 2023 08:48 PM
Student Questions about Education: Question #4. Why don’t I learn (more of)  __________?

The simple answer to this is time.  We only have so much time before we graduate a student.  We can only touch on so many things and go in depth to even fewer.

For example, I tend to teach certain soft skills throughout the entire program, but I don’t focus much on them.  The reason b…

1,902 views
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hagerprof
April 13, 2023 03:40 PM
Gaming Education at College (4) - What Students Gain from College

LAST: Why Colleges II

This is part of a series of same titled blogs that focus on the teaching of gaming above the high school level.  As a professor who taught (and sometimes still teaches) gaming, I’ll share my perspective on the pros and cons.  I’m going to try to go in depth on what to…

5,604 views

Okay, I think I understand a lot better now. Thank you to all of you for helping me out.

6,221 views

If you want to work in games then the 2 top languages are C++ and C#. In your specific situation I would recommend downloading the Unity engine and using that to teach yourself C#. It is a very similar language to Java and you can get quick results with Unity. Make some small and simple games in Un…

5,067 views

@ShoCosplay Hi! Your link seems to be broken. I am looking for an interesting project to start with and this one seems like the one. I am currently studying computing technologies and been playing around on my own with Unity and C# for the last 2 years. I hope to hear from you soon!

7,220 views

Well …….. If you don't find anything better. I could do with some help with my stuff.  It checks some of your boxes.  It's 3D, it's not a FPS, it uses a custom (what can be loosely called) engine and it's in C++. The eventual goal is an MMORPG but that scares everyone off.  At this p…

5,022 views

@juniorvas Hey juniorvras :)

We're a team of 3 who love developing games with Unity as a hobby and are looking for a few more people to join us. We are close to finishing our current project and starting with a new concept.

I'm 26 years old and responsible for programming and game design while the tw…

4,765 views

Since we're on a gamedev forum, I would be looking more for gamedev help more than anything else. Can you teach Unreal or Unity or Cryengine or Godot? Or anything actually applied to gamedev.

2,449 views
Alberth
February 09, 2020 07:11 AM

babaliaris said:
There must be a book or something that explains everything you need to know about OpenGL.

There is, at least theoretically. The one and only book telling the truth is the OpenGL standard specification by the Kronos group. That's what everybody is implementing in their hardware and dr…

5,504 views

I learned entirely on my own. I play only a tiny bit of guitar, but can't play any other instruments to save my life. 

I started off with (and am still using) a Digital Audio Workstation (DAW) called Rytmik Studio. It is not perfect by any means, but it packs a punch and is not terribly expensi…

9,312 views

There is no One True Source of Truth on game design.

I've worked with designers who start with a math heavy analytical approach, and compute heavy statistics on their white-box levels until they're satisfied it meets their criteria. I've worked with level designers who sit down with an edito…

3,635 views
Would Sekiro be a good fighting game?

Hello,

It's my first time posting anything on this forum but I thought it was time to step up my knowledge about gaming theory and game design if I want to get into the industry. I have a lot of ideas of games that would be great. I write everything, draw characters, right stories, design an…

4,172 views
ProjectTaival
October 07, 2019 06:28 AM
Dev Diary #040 - Further Examination Of Heightmap Upscaling

Hello and welcome to this weeks Dev Diary!

Today I'll be continuing on how upscaling heightmaps affects the end result, when you wan't to create more detailed terrain with ease.

After last weeks test with the heightmap upscales, I decided to try to upscale the heigthmap even further - fr…

5,133 views
Unlock Audio
October 06, 2019 09:25 AM
Learning to Embrace Criticism

 

A number of years ago, I had the opportunity to work on a trailer with a very established music producer.  To give you an idea: he had recently finished contributing to a Rihanna album.

I was ecstatic for the opportunity. I get to work with and learn from this guy?! YASS!

We listen…

5,383 views
ProjectTaival
September 30, 2019 11:29 AM
Dev Diary #039 - Upscaling Heightmaps

Hello and welcome to this weeks Dev Diary!

This week I will be showing some comparisons on how upscaling heightmaps effect them and what potential gains that might have for the developer.

First though, a tiny report concerning my PC; I re-installed my Windows 10 to see if that would redu…

10,295 views
ProjectTaival
September 09, 2019 03:08 PM
Dev Diary #036 - The Height of Humility

Hello and welcome to this weeks Dev Diary!

Today's topics revolve around my attempts to create a height mapped terrain. As mentioned earlier, after several hours of watching tutorials and finding most of them lacking in beginner friendliness, I was a tad frustrated to say the least. But afte…

2,879 views

I know this isn't really the answer for your question but for learning more about game design, I would highly suggest "A Theory of Fun For Game Design" by Raph Koster and "The art of Game Design" by Jesse Schell.

3,383 views

I've read your comments and called to mind this meme

13,358 views
Kryzon
September 07, 2019 05:53 PM
2D Background depth feeling

Things I forgot to add:

- The blur effect is not post-processed, it should be done in the shader that renders the background sprites. But you only need this real-time dynamic blur effect if you want to have animated things going on in the background layers -- if it's just static background g…

7,922 views
8Observer8
September 06, 2019 09:45 AM

You need to give more information. Do you want to write your own game engine or do you want to use Unity/Godot/UE4/CE5 and so on? What language do you like? Do you want to write desktop, mobile, HTML5/WebGL games?

For example, I like to write my own game engine in OpenGL 3+ (C#) and in WebGL…

3,249 views
My new game just released - Grazomvity (Source code viewable!)

Hi guys,

 Check this new free Android game I just released today in Play Store - Grazomvity.  Specially designed to be played one handed while standing in train, bus etc.   

 https://play.google.com/store/apps/details?id=com.adriasys.grazomvity

 There are no make-believed, over-hyped…

2,999 views

The Orx 2D Game Engine team have released their next demonstration / tutorial video.

This episode shows how to synchronize animations on a hierarchy of objects (parent/children) using the Orx Portable Game Engine. For example, for a parent object, you can have a number of animations defined …

3,197 views

I think if you take a look around this particular subforum you'll notice a lot of other game development-related surveys being posted in this subforum.

In other words, you should post it in the same place you posted the post I'm replying to right now.

2,878 views
Ripian
July 28, 2019 02:29 AM

Sorry but I dont think, that I can recommend something useful....

On the other hand, I strongly agree with Mosker's first paragraph. I will explain(in VERY simplified manner) how most of game-IT guys learn.
Step one) Do something.
Step two) Fail.
Step three) You have just generaled problem for your…

4,013 views
blasdferlkjalkjarararasr
July 19, 2019 06:01 AM
An Artist Trying to Program

Initially, it wasn't pretty, and I have been told about 300 times to go watch tutorials when asking for help in discord... while trying to do something I was following in a tutorial.

Trying to program starting out is like trying to walk down a hallway where you can't see the doors or windows on…

3,073 views

From a non-writer perspective, I use mind mapping software, like FreeMind (http://freemind.sourceforge.net/wiki/index.php/Download) to plan out everything "idea-wise".

I've also used Interactive Fiction (IF) tools to create a branching story narrative. There are lots out there, but maybe the…

8,369 views
8Observer8
July 16, 2019 11:34 AM
GameDev Books

Updated 3/27/2019

I study how to write my own game engines using modern OpenGL/C# and WebGL/TypeScript. I advice you this book: C# Game Programming: For Seriou…

21,492 views

Learn C# and OpenTK. It is more simple than C++ and OpenGL. It will help you to use Engines that use C# for scripting. With C# and OpenTK you can make non-game hybrid applications with GUI in WinForms or WPF. You can draw 3D plots, 2D graphs of functions or industrial interactive 3D scenes. You …

11,308 views
Harlan A Nagel
June 28, 2019 11:10 PM
Between Points | Forgoing the Shadows #4

 

 

Lots of work this last month for me.  I started studying data visualization and working hard on my own visual designs. I'm settling in a bit with a new life in Montreal, finally working in the game industry and getting plenty of hours at Keywords Studios; and I'm finding stro…

3,328 views
8Observer8
June 15, 2019 10:11 PM
Specs for Node.js Calculator. Jasmine JS5

Let's write an executable documentation for server side calculator.

Specifications:

  • "Add(a, b)" method must to sum positive numbers. Specification name: Add_SumPositiveNumbers_ReturnsSum
  • "Sub(a, b)" method must to subtract positive numbers. Specification name: Sub_SubtractPositive…
6,054 views
CGAmonster
May 29, 2019 10:49 PM
How EA reaches and delights players using data and AI

The world of games has changed a lot over the years. And as developers continue to innovate, games could change more in the next 5 years, than they did in the last 45.

Games are already much more connected, more social, and ever changing as new content drops all the time.

All of this gen…

2,784 views
Harlan A Nagel
May 09, 2019 06:16 PM
No Hiding in the Shadows Anymore | Forgoing the Shadows #2

A lot has happened in the last few weeks. I got a job at Keywords Studios as an FQA Game Tester. As I work there, I look forward to growing and learning a lot.

As part of the NDA I signed, I can't say what games on which they work or even their workflow, but I can say the company is surprisi…

3,203 views
ProjectTaival
May 06, 2019 01:52 PM
Dev Diary #018 - After Amateur Hours

Hi, and welcome to the 18th Dev Diary! I honestly thought that this week was going to be all about the 3D texts, but as it happens, there seems to be always a surprise or two behind the corner when you least expect it.

a Forced Re-Design

I started watching some tutorials for how to make …

3,050 views
Bryan Mehr
April 06, 2019 11:12 PM
#UnityTips #84

Kicking off April with our curated list of top #Unitytips. It will be well worth your time to take a moment and read through them, as there is sure to be at least one here to help you level up your already awesome skills. 

https://devdog.io/blog/10-best-unity-tips-for-game-developers-84/

2,988 views
Bryan Mehr
April 01, 2019 07:20 PM
#UnityTips #83

Time for this weeks best #UnityTips. If you get a break be sure to sit back and scroll through these awesome tips. 

https://devdog.io/blog/9-best-unity-tips-for-game-developers-83/

2,612 views
8Observer8
March 15, 2019 10:54 AM
BabylonJS. Usage TS in Browser

If you what to use a few TypeScript files the Browser you need to bundle them in on file. What is simple and cheap way to make it? Use Browserify + UglifyJS tools.

BabylonJS is a game engine for creating 3D browser games. BJS was written in TypeScript. I this instruction I will show you ho…

5,235 views
Bryan Mehr
March 14, 2019 10:56 PM
#UnityTips #82

We are happy to bring you this week's selection of the top #UnityTips from the past week made by our friends on Twitter. It has been a real joy seeing the community respond to these so positively. We get so much out of it ourselves. Please enjoy and happy game building! 

 

https://devdog…

2,523 views
Bryan Mehr
March 07, 2019 08:08 PM
#UnityTips #81

This week we have lot's of great #UnityTips. It's nice to see the always awesome gamedev community step it up. We hope you can take a moment, grab a comfortable chair and read them. We are sure something here will add to your already amazing skills. 

https://devdog.io/blog/16-best-unity-tips…

2,656 views
8Observer8
February 23, 2019 12:31 PM
Specs for Calculator. Jasmine, JS5

Specifications:

  • "Add(a, b)" method must to sum positive numbers. Specification name: Add_SumPositiveNumbers_ReturnsSum
  • "Sub(a, b)" method must to subtract positive numbers. Specification name: Sub_SubtractPositiveNumbers_ReturnsSub

Source Code: https://github.com/8Observer8/calcul…

2,862 views
8Observer8
February 18, 2019 02:42 PM
Set up OpenGL 3 for Python

You need to type commands in the console terminal (you need to run the console terminal as administrator):

pip install GLFW pip install PyOpenGL pip install Pyrr pip install NumPy

Pyrr - for trigonometry and linear algebra

NumPy - for special arrays for OpenGL functions

You will see how to us…

6,775 views
FishingCactus
February 03, 2019 12:03 PM
A Simple Format to Archive Design Decisions

Before starting production on Nanotale, we took some time to prototype various typing gameplay ideas. When prototyping, you have to focus on the things you want to test, and iterate on them as fast as possible. There is no time to document everything. But the prototypes do not always speak by th…

18,138 views
khawk
January 07, 2019 04:22 PM
Investment in game-based learning companies was sharply up in 2018, according to leading serious games analyst firm, Metaari. A total of $2.25 billion went to 133 companies. In contrast, $948.2 million was invested in 150 game-based learning companies in 2017.   While the number of deals…
3,212 views
James Proctor
November 01, 2018 06:12 PM

I've started a Youtube channel for anyone wanting to make a Indie MMO using the Unity3d game engine. Topics include:

  • Business
  • Kickstarter
  • uMMORPG kit
  • Atavism
  • SpatialOS
  • Community Building
  • Interviews
  • And more

You can access the channel here

3,696 views
David Chadwick
October 24, 2018 04:17 PM
Defold Game Tutorial Series

As many already know -- Defold is a completely free game engine which provides a fully turn-key solution for game development across iOS, Android, HTML5, Mac OS X, Windows and Linux platforms.  It includes a Visual Editor, Lua Code Editor, Scene Editor, Particle Editor and Tile Editor.  A full s…

5,020 views
Atlantica
July 10, 2018 02:10 AM
Game Developers of Georgia rev up for CIMFest 2018
Georgia Game Developers Association announced CIMFest 2018 for July 14! This weekend, on July 14th, the Georgia Game Developers Association is holding their third annual C…
2,760 views
Using Gradle to version and build a UE4 project

Automated builds are a pretty important tool in a game developer's toolbox. If you're only testing your Unreal-based game in the editor (even in standalone mode), you're in for a rude awakening when new bugs pop up in a shipping build that you've never encountered before. You also don't want to …

17,676 views
BenjaminBouchet
April 11, 2018 05:16 AM
Learn C++ in Unreal Engine 4 by Making a Powerful Camera

Learning game development in Unreal Engine could be a daunting task for someone who don’t know where to start, and a cumbersome process if you don’t organize your progression correctly. One thing commonly known by experienced developers and by people unfamiliar with coding: mastering a developme…

4,637 views
How to write a 2D UFO game using the Orx Portable Game Engine - Part 1
Before you begin

There is a video version of this tutorial available here which compliments the article version:
https://www.youtube.com/watch?v=qRuVgGOL3fI

Overview

Welcome to the 2D UFO game guide using the Orx Portable Game Engine.

(Updated for 2021 and to support version 1.12 of Orx)

My aim for this…

70,577 views
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