Hi everyone,
I really appreciated everyone's help in the 3D Math thread I posted earlier. Now, on a related topic, what books/resources would you all recommend for learning how to program 3D graphics? I have a reasonable background in C++/algorithmic problem solving and will be refreshing my math chops ASAP. I don't care what API or anything like that I'll be using -- I want to learn the fundamentals of 3D graphics programming and any resources around either OpenGL or D3D that you can recommend, too, would be really great.
Thanks!