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Using Instanced Static Mesh Component with one instance instead of Static Mesh Component

Started by GameDev.net Jun 23, 2019 at 7:56 AM 0 replies 2.2k views
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GameDev.net
GameDev.net

I need custom component inheriting Static Mesh Component but it is possible for only Instanced Static Mesh Component by right-click -> Blueprint Class -> InstancedStaticMeshComponent. The newly created component will only be used as Movable and transformed by blueprint timeline. Do you think I can use ISMC with one instance instead of an actual SMC without any problems?
I saw this but after testing, those limitations aren't true anymore. Thanks.

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