I need custom component inheriting Static Mesh Component but it is possible for only Instanced Static Mesh Component by right-click -> Blueprint Class -> InstancedStaticMeshComponent. The newly created component will only be used as Movable and transformed by blueprint timeline. Do you think I can use ISMC with one instance instead of an actual SMC without any problems?
I saw this but after testing, those limitations aren't true anymore. Thanks.
๐ Locked
๐ฏ Unreal
Using Instanced Static Mesh Component with one instance instead of Static Mesh Component
Advertisement
Advertisement