Basically i want to make a set of voxels out of high poly model, however process takes too long time to finish.
Now i just go through xyz and check whenever any of model triangles are within xyz voxel then create one.
After 1.5 hour i got one y step done out of 100.
I had an idea to draw slices from bottom to top to a framebuffer then read pixels and create voxels however i'm wondering if anyone has some other ideas how to speed the process up. (This gpu implementation could really fail with drawing the outline of a slice)