In my most complex gameplay source file (single .cpp) with a lot of necessary #include,
... whenever I edit it (e.g. add a single space character), it needs to recompile 40 seconds.
Linking takes only 3-5 seconds.
- Is it what to be expected?
- Do you also face this issue?
- Should I just buy a new computer or more RAM?
I am using Visual Studio 2017. I am not using Unity Build (single compilation unit technique).
Just thinking that the cause is my code, I can't eat and sleep well. It also induces nightmare at my bedtime. Please help.
