Skip to main content
GameDev.net gamedev.net
🔒 Locked

viespace for ssao

Started by _WeirdCat_ Oct 20, 2019 at 9:29 PM 0 replies 2.4k views
Original Post
_WeirdCat_
_WeirdCat_

i tried many times to do ssao in worldspace i mean: save world position in texture then sample with some vectors but it has some artefacts like some kind of twisted umbrella, so i decided to follow ssao tutorials that store geometry position in viewspace, however i have no idea what kind of numbers i would expect there (like for ndc i get -1.0..1.0 nums)

since its opengl es i rather not depend on hardware floating point textures and have to implement my own data storage. So what numbers i can face here?

Topic Locked

This topic has been locked by a moderator. New replies are not allowed.

Sign in to reply to this topic.