Matali Physics 5.0, The Fifth Major Version of Matali Physics Engine Released

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We are proud to announce the release of Matali Physics 5.0, the fifth major version of Matali Physics engine. The latest release moves Matali Physics engine to the group of solutions supporting the three main next-generation graphics APIs: DirectX 12, Vulkan and Metal on deskop and mobile platforms.

What's new in version 5.0?

  • Matali Render 5.0. The latest rendering module brings unified lighting, shading and fogging system ready to extend to ray tracing or combined with ray tracing as well as ready for production use, native, comprehensive support for Matal API. We would also like to point out that in the provided solution we use the Metal API directly without C++ wrappers or third-party libraries. Since Matali Render 5.0 support for Metal API fully replaces support for OpenGL ES 3.0 and OpenGL 3.3 on iOS and macOS respectively;
  • Support for Android 10, iOS 13.x, iPadOS 13.x and macOS Catalina (version 10.15.x) as well as support for the latest IDEs;
  • Other improvements and fixes which complete list is available on the History webpage.

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What is Matali Physics?

Matali Physics is an advanced, multi-platform, high-performance 3d physics engine intended for games, virtual reality and physics-based simulations. Matali Physics with add-ons forms physics environment which provides complex physical simulation and physics-based modeling of objects both real and imagined.
The engine is available across multiple platforms:

  • Android
  • *BSD
  • iOS
  • iPadOS
  • Linux
  • macOS
  • SteamOS
  • UWP (Desktop, Xbox One)
  • Windows

Main benefits of using Matali Physics:

  • Stable, high-performance solution supplied together with the rich set of add-ons for all major mobile and desktop platforms (both 32 and 64 bit)
  • Advanced samples ready to use in your own games
  • New features on request
  • Dedicated technical support
  • Regular updates and fixes

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If you have questions related to the latest update or use of Matali Physics engine as a stable physics solution in your projects, please don't hesitate to contact us.


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